I love the concept and the White Wolf system, but am not a fan of the mechanics they use for magic When I play, we usually end up severely tweaking things to house rules. Full of all sorts of interesting information, although a little bit complicated for my tastes Still, the magic system framework is able to be used apart from the rest. The only of the five original World of Darkness games I never read nor played In college, it was the one my friends loved, but I had drifted out of playing by then. My favorite of the White Wolf Games Gotinformation but lacks the mysticism of the previous edition Still one of the best RPG s to storytell for its versatility. I actually love mage, even third editions The rules are just horribly vague and contradict each other often. Reading Mage Stewart Wieck Thomashillier.co.uk Reality Is A Lie Invented By A Technocratic Enemy Who Has Written History To It S Liking The Truth Is Magic Ae The Universe Can Be Crafted With A Simple Working Of Your Will Mages Have Taught This Truth Throughout The Ages, But The Proponents Of Technology Have Crushed The Mystic Masters Join The Last Stand In The War For Reality.Mage The Ascension Places You In The Midst Of Supernatural Intrigues And Inner Struggles The Secrets You Learn, The Important Your Wisdom And Power Become Mage Drags Spirituality And Metaphysics Screaming Through The Streets Of A Postmodern Nightmare.The Heroes Of Mage The Ascension, Revised In The Tradition Of Vampire The Masquerade, Have Lost Their War For Reality But The Struggle Continues In This Quintessential Volume All Of The Traditions Are Updated And Elaborated Upon, Along With The History Of Mages In The World Of Darkness Explore The Revised Rules For The Spheres, Resonance And Paradox See The Devastating Changes That Signal The End For The Ascension War.